Viewer-triggered game chaos, routed through StreamBot.
Twyst connects StreamBot to a native desktop client so your viewers can trigger real in-game effects instead of fake overlay tricks. Route actions per channel, per game, and per live session.
Every desktop client is bound to a linked StreamBot channel before it can receive tmaps or intents.
StreamBot routes live viewer actions to the connected desktop client over the Twyst relay in real time.
Each supported game can load its own tmap payload so effects match the active title instead of a generic ruleset.
Let chat bail you out with heals, shields, item drops, or second-chance moments.
Spawn enemies, drain resources, flip controls, or push the game toward pure chaos.
Change gravity, weather, pacing, or other game rules without needing a mod menu on stream.
A custom command, reward fulfillment, or future producer path turns a viewer action into a Twyst intent inside StreamBot.
Twyst announces the current game GUID so StreamBot can push the matching tmap for that title and session.
The connected client receives the intent, queues the matching action, and reports relay and execution status back to StreamBot.
Titles already in the Twyst orbit
Twyst is not just a generic effect browser. It is a per-channel relay with explicit game mappings, desktop authentication, and live intent routing already integrated into StreamBot’s backend surface.