Come Build Weird Stuff With Us
One-person team looking for person number two. No corporate ladder. Just code, streamers, and questionable feature ideas.
Why You'd Actually Want This
No ping-pong tables. Just real reasons.
Ground Floor, Not Basement
Early equity. Real ownership. The kind where you build it and you own a piece of it, not the kind where HR sends you a PDF about stock options you'll never understand.
Ship Tuesday, Not Q3
You write the code, you test it, you ship it. No sprint ceremonies. No aligning with stakeholders. Users tell you if it's good.
Actually Interesting Problems
You'll work on hard, unsolved problems across the full stack. Real-time infrastructure, low-level systems, and product challenges that don't have a Stack Overflow answer.
Remote-First, Meeting-Free
Work from anywhere. Flexible hours. Async by default. No standup ceremonies. No meetings about meetings.
Open Position
Currently hiring for one role. Quality over quantity.
What You'll Do
Reverse engineer games to find memory structures and event triggers. Build reliable reading systems that survive game updates.
Design pattern scanning and signature-based detection. Create real-time event pipelines from game state to stream overlays.
What We're Looking For
Deep C++ and low-level systems experience. Background in game hacking, anti-cheat, or reverse engineering tools like IDA, x64dbg, or Cheat Engine.
Comfortable with Windows internals and memory manipulation. Can figure things out without documentation. Because there won't be any.
Don't See Your Role?
If you're good at something we haven't thought of yet, we still want to hear from you.
Send General ApplicationQuestions? Email [email protected]