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Come Build With Us

One-person team looking for person number two. No corporate ladder. Just code, streamers, and questionable feature ideas.

No ping-pong tables. Just real reasons.

Why You'd Want This

01

Ground Floor, Not Basement

Early equity. Real ownership. The kind where you build it and you own a piece of it, not the kind where HR sends you a PDF about stock options you'll never understand.

02

Ship Tuesday, Not Q3

You write the code, you test it, you ship it. No sprint ceremonies. No aligning with stakeholders. Users tell you if it's good.

03

Actually Interesting Problems

You'll work on hard, unsolved problems across the full stack. Real-time infrastructure, low-level systems, and product challenges that don't have a Stack Overflow answer.

04

Remote-First, Meeting-Free

Work from anywhere. Flexible hours. Async by default. No standup ceremonies. No meetings about meetings.

Currently hiring for one role. Quality over quantity.

Open Position

What You'll Do

Reverse engineer games to find memory structures and event triggers. Build reliable reading systems that survive game updates. Design pattern scanning and signature-based detection. Create real-time event pipelines from game state to stream overlays.

What We're Looking For

Deep C++ and low-level systems experience. Background in game hacking, anti-cheat, or reverse engineering tools like IDA, x64dbg, or Cheat Engine. Comfortable with Windows internals and memory manipulation. Can figure things out without documentation. Because there won't be any.

Apply for this role

Don't See Role?

If you're good at something we haven't thought of yet, we still want to hear from you.

Send General Application

Questions? Email [email protected]