One-person team looking for person number two. No corporate ladder. Just code, streamers, and questionable feature ideas.
No ping-pong tables. Just real reasons.
Early equity. Real ownership. The kind where you build it and you own a piece of it, not the kind where HR sends you a PDF about stock options you'll never understand.
You write the code, you test it, you ship it. No sprint ceremonies. No aligning with stakeholders. Users tell you if it's good.
You'll work on hard, unsolved problems across the full stack. Real-time infrastructure, low-level systems, and product challenges that don't have a Stack Overflow answer.
Work from anywhere. Flexible hours. Async by default. No standup ceremonies. No meetings about meetings.
Currently hiring for one role. Quality over quantity.
Reverse engineer games to find memory structures and event triggers. Build reliable reading systems that survive game updates.
Design pattern scanning and signature-based detection. Create real-time event pipelines from game state to stream overlays.
Deep C++ and low-level systems experience. Background in game hacking, anti-cheat, or reverse engineering tools like IDA, x64dbg, or Cheat Engine.
Comfortable with Windows internals and memory manipulation. Can figure things out without documentation. Because there won't be any.
If you're good at something we haven't thought of yet, we still want to hear from you.
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